/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_General_Angerforge
SD%Complete: 100
SDComment:
SDCategory: Blackrock Depths
EndScriptData */

#include "ScriptPCH.h"

enum Spells
{
    SPELL_MIGHTYBLOW                                       = 14099,
    SPELL_HAMSTRING                                        = 9080,
    SPELL_CLEAVE                                           = 20691
};

class boss_general_angerforge : public CreatureScript
{
public:
    boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_general_angerforgeAI (pCreature);
    }

    struct boss_general_angerforgeAI : public ScriptedAI
    {
        boss_general_angerforgeAI(Creature *c) : ScriptedAI(c) { }

        uint32 MightyBlow_Timer;
        uint32 HamString_Timer;
        uint32 Cleave_Timer;
        uint32 Adds_Timer;
        bool Medics;

        void Reset()
        {
            MightyBlow_Timer = 8000;
            HamString_Timer = 12000;
            Cleave_Timer = 16000;
            Adds_Timer = 0;
            Medics = false;
        }

        void EnterCombat(Unit * /*who*/) { }

        void SummonAdds(Unit* victim)
        {
            if (Creature *SummonedAdd = DoSpawnCreature(8901, float(irand(-14,14)), float(irand(-14,14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
                SummonedAdd->AI()->AttackStart(victim);
        }

        void SummonMedics(Unit* victim)
        {
            if (Creature *SummonedMedic = DoSpawnCreature(8894, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
                SummonedMedic->AI()->AttackStart(victim);
        }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //MightyBlow_Timer
            if (MightyBlow_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
                MightyBlow_Timer = 18000;
            } else MightyBlow_Timer -= diff;

            //HamString_Timer
            if (HamString_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_HAMSTRING);
                HamString_Timer = 15000;
            } else HamString_Timer -= diff;

            //Cleave_Timer
            if (Cleave_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CLEAVE);
                Cleave_Timer = 9000;
            } else Cleave_Timer -= diff;

            //Adds_Timer
            if (HealthBelowPct(21))
            {
                if (Adds_Timer <= diff)
                {
                    // summon 3 Adds every 25s
                    SummonAdds(me->getVictim());
                    SummonAdds(me->getVictim());
                    SummonAdds(me->getVictim());

                    Adds_Timer = 25000;
                } else Adds_Timer -= diff;
            }

            //Summon Medics
            if (!Medics && HealthBelowPct(21))
            {
                SummonMedics(me->getVictim());
                SummonMedics(me->getVictim());
                Medics = true;
            }

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_general_angerforge()
{
    new boss_general_angerforge();
}
